Class_name = "CBatchExplosion"
object_name = "HE_020mm_91g_3g_water"

//  20    ,   =2.6,   98,  20

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_water.epl"
visualradius=6
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\AP\Water_Large.cfg"

ExplosionPower=0.6			//   ,   FMOD
Animation=1					//   
LiveTime=1.5					//   
AnimationTime=1.5				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=1.0 //    ,   
TNT_equ=0.0026 //       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	1,500,	0,1400
ArmorFoug=0.2,-1,			0,700
ArmorFoug=0.4,-1,			0,350
ArmorFoug=0.6,-1,			0,175

//  
ShrapnelQuantity=45
FragmentMass=0.0054
//  : , ,  (,   )
ArmorShr=0.5,397,	2,42,	0,200
ArmorShr=2.3,199,	2,21,	0,100
ArmorShr=4.3,99,		2,10,	0,50